Tuesday, 17 May 2011

An NPR in the hand is worth two in the bush

This Non-Photo-realistic Renderer for Processing was developed as part of a Master's thesis by Katrin Lang. The results look spiffy! GLSL seems the way forward, but there simply is no time to learn it, at least for this project.



The two example programs given with the library are not encouraging. One does sort-of work but is really complex and has terrible performance (probably a high-poly mesh though), and the simpler one doesn't display properly. Even less encouraging is this line, next to the most recent available download:
May 30, 2009 | Fixed some issues that caused the library to use a ridiculous amount of RAM. Unfortunately, I seem to have introduced another bug that causes the library not to work on Windows.
Hmmm.

I've looked at his methods and could probably implement a Processing version of the wireframe contours method given enough time (and using the OBJLoader's interface to the model data). But alas. No time. 

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